A Descriptive Schema for Escape Games
Author
Published in Well Played: A Journal on Video Games, Value, and Meaning
University of California, Santa Cruz
Game creator, scholar, and instructor
Hello, folks! I'm Mirek. I graduated from the University of Notre Dame with a degree in Marketing and Television Studies. After a year of teaching programming at the South Bend Code School, I pursued my master's degree in Computational Media at the University of California, Santa Cruz (UCSC). I do research about the intersection between digital and analog media, currently focusing on escape rooms and board game adaptations. I'm currently a lecturer in the Art & Design: Games & Playable Media and Computational Media departments at UCSC.
Download my CVAuthor
Published in Well Played: A Journal on Video Games, Value, and Meaning
Solo Developer
A poetry generation game based on flowing thoughts. Created in the Unity game engine.
Project Lead
A two-player live action escape room with one player in virtual reality. Created in the Unity game engine.
Solo Developer
An escape-the-room adventure game for the Arduboy game platform. Programmed in C++ using the Arduino IDE.
Solo Developer
A live-action escape room designed to help high school students review coding concepts. Run at the South Bend Code School in 2018.
Poet
Two poems published in Re:Visions, a University of Notre Dame literary magazine.